X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=891ba8fbca53d920f6b3704827fa6b8aee737de4;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue
diff --git a/TODO b/TODO
index c3c5b5f..a2625e6 100644
--- a/TODO
+++ b/TODO
@@ -1,24 +1,25 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+- use __func__ instead of f_name
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
-- handle crashes on OS X:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- consider
+
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
@@ -26,4 +27,4 @@ CLIENT:
- make log scrollable
-- fix buggy scrollling of large maps
+- re-work unnecessary complex command / keybinding / server message mapping