X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=bb54d85113c81676b86669f970b516a1ede5146c;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hpb=928ef02c73842f80cbf287bfb24fa97dff59072e;p=plomrogue
diff --git a/TODO b/TODO
index 971c47a..bb54d85 100644
--- a/TODO
+++ b/TODO
@@ -7,16 +7,16 @@ BOTH SERVER/CLIENT:
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- maps are always as wide as high, so only use one of the two values
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
@@ -26,4 +26,4 @@ CLIENT:
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- repair single window interface config files (fix double use of keycode 100)