X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=rogue_chat_curses.py;h=99a7e88bc94b0f0bccf81c0bd3228335226765fe;hb=d4419f2d3b883a20111d8258fb4f625094e9c587;hp=2dfbdd1b6b76772877ac47b9db7c04b4e199e919;hpb=ee3263e4b0bbc9146040c58bb3ed9bb1653102c1;p=plomrogue2
diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py
index 2dfbdd1..99a7e88 100755
--- a/rogue_chat_curses.py
+++ b/rogue_chat_curses.py
@@ -51,6 +51,8 @@ class PlomSocketClient(PlomSocket):
pass # we assume socket will be known as dead by now
def cmd_TURN(game, n):
+ game.info_db = {}
+ game.info_hints = []
game.turn = n
game.things = []
game.portals = {}
@@ -124,7 +126,6 @@ def cmd_MAP_CONTROL(game, content):
cmd_MAP_CONTROL.argtypes = 'string'
def cmd_GAME_STATE_COMPLETE(game):
- game.info_db = {}
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
if game.tui.mode.shows_info:
@@ -139,7 +140,7 @@ cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
def cmd_PLAY_ERROR(game, msg):
game.tui.log_msg('? ' + msg)
- game.tui.flash()
+ game.tui.flash = True
game.tui.do_refresh = True
cmd_PLAY_ERROR.argtypes = 'string'
@@ -153,8 +154,13 @@ def cmd_ARGUMENT_ERROR(game, msg):
game.tui.do_refresh = True
cmd_ARGUMENT_ERROR.argtypes = 'string'
+def cmd_ANNOTATION_HINT(game, position):
+ game.info_hints += [position]
+cmd_ANNOTATION_HINT.argtypes = 'yx_tuple:nonneg'
+
def cmd_ANNOTATION(game, position, msg):
game.info_db[position] = msg
+ game.tui.restore_input_values()
if game.tui.mode.shows_info:
game.tui.do_refresh = True
cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
@@ -196,6 +202,7 @@ class Game(GameBase):
self.register_command(cmd_MAP_CONTROL)
self.register_command(cmd_PORTAL)
self.register_command(cmd_ANNOTATION)
+ self.register_command(cmd_ANNOTATION_HINT)
self.register_command(cmd_GAME_STATE_COMPLETE)
self.register_command(cmd_ARGUMENT_ERROR)
self.register_command(cmd_GAME_ERROR)
@@ -205,6 +212,7 @@ class Game(GameBase):
self.map_content = ''
self.player_id = -1
self.info_db = {}
+ self.info_hints = []
self.portals = {}
self.terrains = {}
@@ -291,11 +299,9 @@ class TUI:
self.force_instant_connect = True
self.input_lines = []
self.fov = ''
+ self.flash = False
curses.wrapper(self.loop)
- def flash(self):
- curses.flash()
-
def connect(self):
def handle_recv(msg):
@@ -368,6 +374,7 @@ class TUI:
if self.mode.shows_info:
player = self.game.get_thing(self.game.player_id)
self.explorer = YX(player.position.y, player.position.x)
+ self.query_info()
if self.mode.name == 'waiting_for_server':
self.log_msg('@ waiting for server â¦')
if self.mode.name == 'edit':
@@ -426,12 +433,12 @@ class TUI:
self.window_width)
def move_explorer(direction):
- target = self.game.map_geometry.move(self.explorer, direction)
+ target = self.game.map_geometry.move_yx(self.explorer, direction)
if target:
self.explorer = target
self.query_info()
else:
- self.flash()
+ self.flash = True
def draw_history():
lines = []
@@ -456,6 +463,10 @@ class TUI:
if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
+ protection = self.game.map_control_content[pos_i]
+ if protection == '.':
+ protection = 'unprotected'
+ info = 'PROTECTION: %s\n' % protection
for t in self.game.things:
if t.position == self.explorer:
info += 'THING: %s / %s' % (t.type_,
@@ -509,7 +520,10 @@ class TUI:
start = self.game.map_geometry.size.x * y
end = start + self.game.map_geometry.size.x
map_lines_split += [[c + ' ' for c in map_content[start:end]]]
- if self.map_mode == 'terrain':
+ if self.map_mode == 'annotations':
+ for p in self.game.info_hints:
+ map_lines_split[p.y][p.x] = 'A '
+ elif self.map_mode == 'terrain':
for p in self.game.portals.keys():
map_lines_split[p.y][p.x] = 'P '
used_positions = []
@@ -577,13 +591,12 @@ class TUI:
elif self.mode == self.mode_study:
content += 'Available actions:\n'
content += '[%s] â move question mark\n' % ','.join(self.movement_keys)
- content += '[%s] â toggle view between terrain, and password protection areas\n' % self.keys['toggle_map_mode']
+ content += '[%s] â toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
content += '\n\nOther modes available from here:'
content += '[%s] â chat mode\n' % self.keys['switch_to_chat']
content += '[%s] â play mode\n' % self.keys['switch_to_play']
elif self.mode == self.mode_chat:
content += '/nick NAME â re-name yourself to NAME\n'
- #content += '/msg USER TEXT â send TEXT to USER\n'
content += '/%s or /play â switch to play mode\n' % self.keys['switch_to_play']
content += '/%s or /study â switch to study mode\n' % self.keys['switch_to_study']
for i in range(self.size.y):
@@ -636,6 +649,9 @@ class TUI:
else:
self.send('PING')
last_ping = now
+ if self.flash:
+ curses.flash()
+ self.flash = False
if self.do_refresh:
draw_screen()
self.do_refresh = False
@@ -716,6 +732,8 @@ class TUI:
self.switch_mode('play')
elif key == self.keys['toggle_map_mode']:
if self.map_mode == 'terrain':
+ self.map_mode = 'annotations'
+ elif self.map_mode == 'annotations':
self.map_mode = 'control'
else:
self.map_mode = 'terrain'
@@ -748,7 +766,7 @@ class TUI:
self.host = self.game.portals[player.position]
self.reconnect()
else:
- self.flash()
+ self.flash = True
self.log_msg('? not standing on portal')
elif key in self.movement_keys and 'MOVE' in self.game.tasks:
self.send('TASK:MOVE ' + self.movement_keys[key])