X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=rogue_chat_curses.py;h=aeb955e60f9593d113f37fb6f0f33c4f9b2817d6;hb=dbb17811ffb485471c228544549e8c8ff940a946;hp=1f93dd808b690d488b0cf9f93fd3ed80a72fa50e;hpb=0f1e35f5f1a318d6e3e610085babd46946ad3600;p=plomrogue2
diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py
index 1f93dd8..aeb955e 100755
--- a/rogue_chat_curses.py
+++ b/rogue_chat_curses.py
@@ -38,7 +38,7 @@ mode_helps = {
},
'take_thing': {
'short': 'take thing',
- 'intro': '',
+ 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
},
'admin_thing_protect': {
@@ -46,6 +46,11 @@ mode_helps = {
'intro': '@ enter thing protection character:',
'long': 'Change protection character for thing here.'
},
+ 'enter_face': {
+ 'short': 'enter your face',
+ 'intro': '@ enter face line (enter nothing to abort):',
+ 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+ },
'write': {
'short': 'change terrain',
'intro': '',
@@ -84,7 +89,7 @@ mode_helps = {
'chat': {
'short': 'chat',
'intro': '',
- 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players â but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:'
+ 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players â but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME â re-name yourself to NAME'
},
'login': {
'short': 'login',
@@ -194,7 +199,7 @@ def cmd_PLAYER_ID(game, player_id):
game.player_id = player_id
cmd_PLAYER_ID.argtypes = 'int:nonneg'
-def cmd_THING(game, yx, thing_type, protection, thing_id):
+def cmd_THING(game, yx, thing_type, protection, thing_id, portable):
t = game.get_thing(thing_id)
if not t:
t = ThingBase(game, thing_id)
@@ -202,19 +207,28 @@ def cmd_THING(game, yx, thing_type, protection, thing_id):
t.position = yx
t.type_ = thing_type
t.protection = protection
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
+ t.portable = portable
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool'
def cmd_THING_NAME(game, thing_id, name):
t = game.get_thing(thing_id)
- if t:
- t.name = name
-cmd_THING_NAME.argtypes = 'int:nonneg string'
+ t.name = name
+cmd_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_THING_FACE(game, thing_id, face):
+ t = game.get_thing(thing_id)
+ t.face = face
+cmd_THING_FACE.argtypes = 'int:pos string'
+
+def cmd_THING_HAT(game, thing_id, hat):
+ t = game.get_thing(thing_id)
+ t.hat = hat
+cmd_THING_HAT.argtypes = 'int:pos string'
def cmd_THING_CHAR(game, thing_id, c):
t = game.get_thing(thing_id)
- if t:
- t.thing_char = c
-cmd_THING_CHAR.argtypes = 'int:nonneg char'
+ t.thing_char = c
+cmd_THING_CHAR.argtypes = 'int:pos char'
def cmd_MAP(game, geometry, size, content):
map_geometry_class = globals()['MapGeometry' + geometry]
@@ -291,6 +305,14 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
game.thing_types[thing_type] = symbol_hint
cmd_THING_TYPE.argtypes = 'string char'
+def cmd_THING_INSTALLED(game, thing_id):
+ game.get_thing(thing_id).installed = True
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_THING_CARRYING(game, thing_id):
+ game.get_thing(thing_id).carrying = True
+cmd_THING_CARRYING.argtypes = 'int:pos'
+
def cmd_TERRAIN(game, terrain_char, terrain_desc):
game.terrains[terrain_char] = terrain_desc
cmd_TERRAIN.argtypes = 'char string'
@@ -325,6 +347,10 @@ class Game(GameBase):
self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)
self.register_command(cmd_THING_CHAR)
+ self.register_command(cmd_THING_FACE)
+ self.register_command(cmd_THING_HAT)
+ self.register_command(cmd_THING_CARRYING)
+ self.register_command(cmd_THING_INSTALLED)
self.register_command(cmd_TERRAIN)
self.register_command(cmd_MAP)
self.register_command(cmd_MAP_CONTROL)
@@ -418,6 +444,7 @@ class TUI:
mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
mode_command_thing = Mode('command_thing', has_input_prompt=True)
mode_take_thing = Mode('take_thing', has_input_prompt=True)
+ mode_enter_face = Mode('enter_face', has_input_prompt=True)
is_admin = False
tile_draw = False
@@ -427,7 +454,8 @@ class TUI:
self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing"]
self.mode_play.available_actions = ["move", "drop_thing",
- "teleport", "door", "consume"]
+ "teleport", "door", "consume",
+ "install", "wear"]
self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -439,7 +467,7 @@ class TUI:
"toggle_tile_draw"]
self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
- "admin_enter"]
+ "admin_enter", "enter_face"]
self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
self.mode = None
self.host = host
@@ -469,11 +497,14 @@ class TUI:
'switch_to_control_tile_type': 'Q',
'switch_to_admin_thing_protect': 'T',
'flatten': 'F',
+ 'switch_to_enter_face': 'f',
'switch_to_take_thing': 'z',
'drop_thing': 'u',
'teleport': 'p',
'consume': 'C',
'door': 'D',
+ 'install': 'I',
+ 'wear': 'W',
'help': 'h',
'toggle_map_mode': 'L',
'toggle_tile_draw': 'm',
@@ -623,13 +654,27 @@ class TUI:
else:
self.log_msg('@ enter username')
elif self.mode.name == 'take_thing':
- self.log_msg('selectable things:')
+ self.log_msg('Portable things in reach for pick-up:')
player = self.game.get_thing(self.game.player_id)
+ select_range = [player.position,
+ player.position + YX(0,-1),
+ player.position + YX(0, 1),
+ player.position + YX(-1, 0),
+ player.position + YX(1, 0)]
+ if type(self.game.map_geometry) == MapGeometryHex:
+ if player.position.y % 2:
+ select_range += [player.position + YX(-1, 1),
+ player.position + YX(1, 1)]
+ else:
+ select_range += [player.position + YX(-1, -1),
+ player.position + YX(1, -1)]
self.selectables = [t for t in self.game.things
- if t != player and t.type_ != 'Player'
- and t.position == player.position]
+ if t.portable and t.position in select_range]
if len(self.selectables) == 0:
self.log_msg('none')
+ self.flash = True
+ self.switch_mode('play')
+ return
else:
for i in range(len(self.selectables)):
t = self.selectables[i]
@@ -666,6 +711,21 @@ class TUI:
if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
info_to_cache += 'outside field of view'
else:
+ for t in self.game.things:
+ if t.position == self.explorer:
+ info_to_cache += 'THING: %s' % self.get_thing_info(t)
+ protection = t.protection
+ if protection == '.':
+ protection = 'none'
+ info_to_cache += ' / protection: %s\n' % protection
+ if hasattr(t, 'hat'):
+ info_to_cache += t.hat[0:6] + '\n'
+ info_to_cache += t.hat[6:12] + '\n'
+ info_to_cache += t.hat[12:18] + '\n'
+ if hasattr(t, 'face'):
+ info_to_cache += t.face[0:6] + '\n'
+ info_to_cache += t.face[6:12] + '\n'
+ info_to_cache += t.face[12:18] + '\n'
terrain_char = self.game.map_content[pos_i]
terrain_desc = '?'
if terrain_char in self.game.terrains:
@@ -676,13 +736,6 @@ class TUI:
if protection == '.':
protection = 'unprotected'
info_to_cache += 'PROTECTION: %s\n' % protection
- for t in self.game.things:
- if t.position == self.explorer:
- info_to_cache += 'THING: %s' % self.get_thing_info(t)
- protection = t.protection
- if protection == '.':
- protection = 'none'
- info_to_cache += ' / protection: %s\n' % protection
if self.explorer in self.game.portals:
info_to_cache += 'PORTAL: ' +\
self.game.portals[self.explorer] + '\n'
@@ -701,6 +754,8 @@ class TUI:
info += t.thing_char
if hasattr(t, 'name'):
info += ' (%s)' % t.name
+ if hasattr(t, 'installed'):
+ info += ' / installed'
return info
def loop(self, stdscr):
@@ -834,6 +889,8 @@ class TUI:
meta_char = t.thing_char
if t.position in used_positions:
meta_char = '+'
+ if hasattr(t, 'carrying') and t.carrying:
+ meta_char = '$'
map_lines_split[t.position.y][t.position.x] = symbol + meta_char
used_positions += [t.position]
@@ -868,7 +925,7 @@ class TUI:
term_x = max(0, -self.offset.x)
map_y = max(0, self.offset.y)
map_x = max(0, self.offset.x)
- while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
+ while term_y < self.size.y and map_y < len(self.map_lines):
to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
safe_addstr(term_y, term_x, to_draw)
term_y += 1
@@ -891,12 +948,6 @@ class TUI:
key = self.keys[action]
content += '[%s] â %s\n' % (key, action_descriptions[action])
content += '\n'
- if self.mode.name == 'chat':
- content += '/nick NAME â re-name yourself to NAME\n'
- content += '/%s or /play â switch to play mode\n' % self.keys['switch_to_play']
- content += '/%s or /study â switch to study mode\n' % self.keys['switch_to_study']
- content += '/%s or /edit â switch to world edit mode\n' % self.keys['switch_to_edit']
- content += '/%s or /admin â switch to admin mode\n' % self.keys['switch_to_admin_enter']
content += self.mode.list_available_modes(self)
for i in range(self.size.y):
safe_addstr(i,
@@ -937,6 +988,8 @@ class TUI:
'drop_thing': 'drop thing',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
+ 'install': '(un-)install',
+ 'wear': '(un-)wear',
'door': 'open/close',
'consume': 'consume',
}
@@ -946,6 +999,8 @@ class TUI:
'take_thing': 'PICK_UP',
'drop_thing': 'DROP',
'door': 'DOOR',
+ 'install': 'INSTALL',
+ 'wear': 'WEAR',
'move': 'MOVE',
'command': 'COMMAND',
'consume': 'INTOXICATE',
@@ -995,6 +1050,12 @@ class TUI:
reset_screen_size()
elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
self.input_ = self.input_[:-1]
+ elif self.mode.has_input_prompt and key == '\n' and self.input_ == ''\
+ and self.mode.name in {'chat', 'command_thing', 'take_thing',
+ 'admin_enter'}:
+ if self.mode.name != 'chat':
+ self.log_msg('@ aborted')
+ self.switch_mode('play')
elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
self.show_help = True
self.input_ = ""
@@ -1010,25 +1071,26 @@ class TUI:
self.login_name = self.input_
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
- elif self.mode.name == 'take_thing' and key == '\n':
- if self.input_ == '':
- self.log_msg('@ aborted')
+ elif self.mode.name == 'enter_face' and key == '\n':
+ if len(self.input_) != 18:
+ self.log_msg('? wrong input length, aborting')
else:
- try:
- i = int(self.input_)
- if i < 0 or i >= len(self.selectables):
- self.log_msg('? invalid index, aborted')
- else:
- self.send('TASK:PICK_UP %s' % self.selectables[i].id_)
- except ValueError:
+ self.send('PLAYER_FACE %s' % quote(self.input_))
+ self.input_ = ""
+ self.switch_mode('edit')
+ elif self.mode.name == 'take_thing' and key == '\n':
+ try:
+ i = int(self.input_)
+ if i < 0 or i >= len(self.selectables):
self.log_msg('? invalid index, aborted')
+ else:
+ self.send('TASK:PICK_UP %s' % self.selectables[i].id_)
+ except ValueError:
+ self.log_msg('? invalid index, aborted')
self.input_ = ''
self.switch_mode('play')
elif self.mode.name == 'command_thing' and key == '\n':
- if self.input_ == '':
- self.log_msg('@ aborted')
- self.switch_mode('play')
- elif task_action_on('command'):
+ if task_action_on('command'):
self.send('TASK:COMMAND ' + quote(self.input_))
self.input_ = ""
elif self.mode.name == 'control_pw_pw' and key == '\n':
@@ -1071,16 +1133,8 @@ class TUI:
elif self.mode.name == 'chat' and key == '\n':
if self.input_ == '':
continue
- if self.input_[0] == '/': # FIXME fails on empty input
- if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
- self.switch_mode('play')
- elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
- self.switch_mode('study')
- elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
- self.switch_mode('edit')
- elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
- self.switch_mode('admin_enter')
- elif self.input_.startswith('/nick'):
+ if self.input_[0] == '/':
+ if self.input_.startswith('/nick'):
tokens = self.input_.split(maxsplit=1)
if len(tokens) == 2:
self.send('NICK ' + quote(tokens[1]))
@@ -1126,6 +1180,10 @@ class TUI:
self.send('TASK:DOOR')
elif key == self.keys['consume'] and task_action_on('consume'):
self.send('TASK:INTOXICATE')
+ elif key == self.keys['install'] and task_action_on('install'):
+ self.send('TASK:INSTALL')
+ elif key == self.keys['wear'] and task_action_on('wear'):
+ self.send('TASK:WEAR')
elif key == self.keys['teleport']:
player = self.game.get_thing(self.game.player_id)
if player.position in self.game.portals: