X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=server%2Fcommands.py;fp=server%2Fcommands.py;h=b8216a0fec6433699401b6eefc9cfa4bf41a7080;hb=2235b640094c90718ec5d4984a57925a5e30e193;hp=97fce9aad9881c3befb75c344b1485c50d67f828;hpb=4baa56d0423a8d59f794e10f7e5f65747613265a;p=plomrogue
diff --git a/server/commands.py b/server/commands.py
index 97fce9a..b8216a0 100644
--- a/server/commands.py
+++ b/server/commands.py
@@ -441,7 +441,8 @@ def set_command(action):
def play_wait():
"""Try "wait" as player's T_COMMAND."""
- set_command("wait")
+ if world_db["WORLD_ACTIVE"]:
+ set_command("wait")
def action_exists(action):
@@ -455,7 +456,7 @@ def action_exists(action):
def play_pickup():
"""Try "pickup" as player's T_COMMAND"."""
- if action_exists("pickup"):
+ if action_exists("pickup") and world_db["WORLD_ACTIVE"]:
t = world_db["Things"][0]
ids = [tid for tid in world_db["Things"] if tid
if not world_db["Things"][tid]["carried"]
@@ -469,7 +470,7 @@ def play_pickup():
def play_drop(str_arg):
"""Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
- if action_exists("drop"):
+ if action_exists("drop") and world_db["WORLD_ACTIVE"]:
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
log("You have NOTHING to drop in your inventory.")
@@ -484,7 +485,7 @@ def play_drop(str_arg):
def play_use(str_arg):
"""Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
- if action_exists("use"):
+ if action_exists("use") and world_db["WORLD_ACTIVE"]:
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
log("You have NOTHING to use in your inventory.")
@@ -507,7 +508,7 @@ def play_use(str_arg):
def play_move(str_arg):
"""Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
- if action_exists("move"):
+ if action_exists("move") and world_db["WORLD_ACTIVE"]:
from server.config.world_data import directions_db, symbols_passable
t = world_db["Things"][0]
if not str_arg in directions_db:
@@ -534,5 +535,6 @@ def play_move(str_arg):
def command_ai():
"""Call ai() on player Thing, then turn_over()."""
from server.ai import ai
- ai(world_db["Things"][0])
- turn_over()
+ if world_db["WORLD_ACTIVE"]:
+ ai(world_db["Things"][0])
+ turn_over()