X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fclient%2Fio.h;h=12a56c01fd38787c26621344cc16a6bb74341a46;hb=fcd50b57f6a17b2f4957a6231c0982136007d8cc;hp=344a8eebb793950688f367d6f9b9d38f6d6a4412;hpb=28b8b4234e395c3fdc4800e5cfb3dcd70a15cadf;p=plomrogue
diff --git a/src/client/io.h b/src/client/io.h
index 344a8ee..12a56c0 100644
--- a/src/client/io.h
+++ b/src/client/io.h
@@ -20,17 +20,20 @@
*/
extern void send(char * msg);
-/* Keep checking for user input, a changed worldstate file and the server's
- * wakefulness. Update client's world representation on worldstate file changes.
- * Manipulate the client and send commands to server based on the user input as
- * interpreted by the control.h library.
+/* Keep checking for user input, a changed worldstate file, and queue input from
+ * the server's out file. Update client's world representation on worldstate
+ * file changes. Manipulate the client and send commands to server based on the
+ * user input as interpreted by the control.h library.
*
* On each change / activity, re-draw the windows with draw_all_wins(). When the
* loop ends regularly (due to the user sending a quit command), return an
* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
* server's out file does not get updated, even on PING requests. Re-focus map
- * view on player if world.focus_each_turn is set.
+ * view on player. Messages from the out file are put together on the queue
+ * first, from which only complete (\n-delimited) messages are read. Queues of
+ * messages are worked through completely / emptied before any re-drawing or
+ * further server polling happens.
*/
extern char * io_loop();