X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fclient%2Fmap.h;h=8a3675084d1df838debf93145be2c0e5dbcba7ab;hb=f216ec2fd2f4e826e1318691686131afcb5b0c09;hp=0031da2278f81f2996a79ca0e7c8f31ab36478a7;hpb=28b8b4234e395c3fdc4800e5cfb3dcd70a15cadf;p=plomrogue
diff --git a/src/client/map.h b/src/client/map.h
index 0031da2..8a36750 100644
--- a/src/client/map.h
+++ b/src/client/map.h
@@ -10,17 +10,18 @@
#ifndef MAP_H_CLIENT
#define MAP_H_CLIENT
+#include /* uint8_t */
-/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
- * world.focus_each_turn.
- */
-extern void map_scroll(char d);
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
+
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
+
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();
-/* Center map window on player (even if it is non-visible). */
-extern void map_center();
-/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
-extern void toggle_autofocus();
#endif