X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fdraw_wins.h;h=958d8a956afadd61d3507db05f972da810365d0b;hb=76bcc7383e9b111e02e83c2d822633cf1be88aab;hp=6a939ebbcba21bf5154c4cf7d82415e53f05b176;hpb=8de0e493346efc0f7f303ee0c06c19a55957342c;p=plomrogue
diff --git a/src/draw_wins.h b/src/draw_wins.h
index 6a939eb..958d8a9 100644
--- a/src/draw_wins.h
+++ b/src/draw_wins.h
@@ -6,27 +6,24 @@
#ifndef DRAW_WINS_H
#define DRAW_WINS_H
-
-
#include /* for uint16_t */
struct Win;
-/* Write game log text into "win" from bottom to top. */
-extern void draw_log_win(struct Win * win);
-
-/* Draw game map and actors/objects on it into "win". Respect scroll offset. */
-extern void draw_map_win(struct Win * win);
-
-/* Draw into "win" the game / player status infos. */
-extern void draw_info_win(struct Win * win);
-
-/* Draw keybindings selection/manipulation menu. */
-extern void draw_keys_win(struct Win * win);
+/* Default routines to draw the various windows' contents. */
+extern void draw_win_log(struct Win * win);
+extern void draw_win_map(struct Win * win);
+extern void draw_win_info(struct Win * win);
+extern void draw_win_inventory(struct Win * win);
+extern void draw_win_available_keybindings(struct Win * win);
+extern void draw_win_keybindings_global(struct Win * win);
+extern void draw_win_keybindings_winconf_geometry(struct Win * win);
+extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
-/* Draw window configuration info. */
-extern void draw_winconf(struct Win * win);
+/* Routines to draw windows' configuration views. */
+extern void draw_winconf_keybindings(struct Win * win);
+extern void draw_winconf_geometry(struct Win * win);