X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fmap.h;h=6a39e356e91e225f83c7bdd96f3de734935da568;hb=350ef2e2d17e8122e2991466f76a9a083a6303e7;hp=9bcd11b004c0e693c3204f118f6277f9e4e64c49;hpb=83d75731b23c1e7acda3d9d72bcf22fef49315be;p=plomrogue diff --git a/src/map.h b/src/map.h index 9bcd11b..6a39e35 100644 --- a/src/map.h +++ b/src/map.h @@ -1,22 +1,19 @@ /* map.h * - * Struct for the game map and routines to manipulate it. + * Struct for the game map and routines to create and scroll on it. */ #ifndef MAP_H #define MAP_H - - #include "yx_uint16.h" /* for yx_uint16 and dir enums */ -struct Player; +struct Win; struct Map { struct yx_uint16 size; /* map's height/width in number of cells */ - struct yx_uint16 offset; /* the map scroll offset */ char * cells; /* sequence of bytes encoding map cells */ }; @@ -27,22 +24,18 @@ struct Map * starting with a sea containing one land cell in the middle and then going * into a cycle of repeatedly selecting a random cell on the map and * transforming it into a land cell if it is horizontally or vertically neighbor - * to one. The cycle ends when a land cell is created that is only one cell away - * from the edge of the map. The map scroll offset is initialized to 0,0. + * to one; the cycle ends when a land cell is due to be created right at the + * border of the map. */ extern struct Map init_map(); -/* Scroll map into direction "dir" by changing the scroll offset if that does - * not push the map view beyond the size of the map window as described by - * "win_size". +/* Try to change the view center of map into directino described by "d" (north + * = "N", east = "E" etc.). */ -extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size); +extern void map_scroll(char d); -/* Scroll map to center on the player by changing the scroll offset as far as is - * possible sans leaving the size of the map window as described by "win_size". - */ -extern void map_center_player(struct Map * map, struct Player * player, - struct yx_uint16 win_size); +/* Center map on player. */ +extern void map_center();