X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Ffield_of_view.c;h=4b1ac00194d6a9498b2e3a5a3a8bba818bb147cd;hb=3dedf6344c941891491773d1cc5d647aa664b218;hp=ae8aa9cbaa0887dbde1478f07ac808f6bc525a1f;hpb=49ffd1e026de8e5175dbe52a24584fb00d9340aa;p=plomrogue diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index ae8aa9c..4b1ac00 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -6,7 +6,7 @@ #include /* memset() */ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "things.h" /* Thing */ +#include "things.h" /* Thing, ThingInMemory, add_thing_to_memory_map() */ #include "yx_uint8.h" /* yx_uint8 */ #include "world.h" /* world */ @@ -84,7 +84,9 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, struct yx_uint8 * test_pos, struct shadow_angle ** shadows); -/* Update "t"'s .mem_map memory with what's in its current field of view. */ +/* Update "t"'s .mem_map memory with what's in its current FOV, remove from its + * .t_mem all memorized things in FOV and add inanimiate things in FOV to it. + */ static void update_map_memory(struct Thing * t, uint32_t map_size); @@ -354,19 +356,49 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, -static void update_map_memory(struct Thing * t, uint32_t map_size) +static void update_map_memory(struct Thing * t_eye, uint32_t map_size) { - if (!t->mem_map) + if (!t_eye->mem_map) { - t->mem_map = try_malloc(map_size, __func__); - memset(t->mem_map, ' ', map_size); + t_eye->mem_map = try_malloc(map_size, __func__); + memset(t_eye->mem_map, ' ', map_size); } uint32_t i; for (i = 0; i < map_size; i++) { - if (' ' == t->mem_map[i] && t->fov_map[i] == 'v') + if (' ' == t_eye->mem_map[i] && t_eye->fov_map[i] == 'v') + { + t_eye->mem_map[i] = world.map.cells[i]; + } + } + struct ThingInMemory * tm = t_eye->t_mem; + struct ThingInMemory * tm_prev = NULL; + struct ThingInMemory * tm_next = NULL; + for (; tm != NULL; tm = tm_next) + { + tm_next = tm->next; + if ('v' == t_eye->fov_map[tm->pos.y * world.map.length + tm->pos.x]) + { + if (tm_prev) + { + tm_prev->next = tm->next; + } + else + { + t_eye->t_mem = tm->next; + } + free(tm); + continue; + } + tm_prev = tm; + } + struct Thing * t = world.things; + for (; t != NULL; t = t->next) + { + if ( !t->lifepoints + && 'v' == t_eye->fov_map[t->pos.y * world.map.length + t->pos.x]) { - t->mem_map[i] = world.map.cells[i]; + add_thing_to_memory_map(t_eye, t->type, t->pos.y, t->pos.x); } } }