X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Ffield_of_view.c;h=dc60442e3ff28a835d462f5e3ca877b5c938fa2c;hb=a18ffcfc0b1527b5751ff9c76b8bdb7ee181a764;hp=3d86402fe3c4f60aebc355e41c7e994271daf95a;hpb=f6615d3be438bbca4997c38c546c0d8724da80d4;p=plomrogue
diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c
index 3d86402..dc60442 100644
--- a/src/server/field_of_view.c
+++ b/src/server/field_of_view.c
@@ -1,15 +1,22 @@
-/* src/server/field_of_view.c */
+/* src/server/field_of_view.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
#include "field_of_view.h"
-#include /* uint8_t, uint16_t, uint32_t, int32_t */
+#include /* pow() */
+#include /* NULL */
+#include /* uint8_t, uint16_t, uint32_t, int32_t, UINT8_MAX */
#include /* free() */
#include /* memset() */
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "../common/yx_uint8.h" /* yx_uint8 */
-#include "map.h" /* mv_yx_in_dir_legal() */
+#include "map.h" /* mv_yx_in_dir_legal(), init_empty_map() */
+#include "rrand.h" /* rrand() */
#include "things.h" /* Thing, ThingInMemory, add_thing_to_memory_map() */
-#include "yx_uint8.h" /* mv_yx_in_dir_wrap(), */
#include "world.h" /* world */
@@ -58,6 +65,12 @@ static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle,
uint32_t middle_angle, struct shadow_angle ** shadows,
uint16_t pos_in_map, char * fov_map);
+/* To "shadows", add shadow defined by "left_angle" and "right_angle", either as
+ * new entry or as part of an existing shadow (swallowed whole or extending it).
+ */
+static void set_shadow(uint32_t left_angle, uint32_t right_angle,
+ struct shadow_angle ** shadows);
+
/* Free shadow angles list "angles". */
static void free_angles(struct shadow_angle * angles);
@@ -70,10 +83,10 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map,
struct yx_uint8 * test_pos,
struct shadow_angle ** shadows);
-/* Update "t"'s .mem_map memory with what's in its current FOV, remove from its
- * .t_mem all memorized things in FOV and add inanimiate things in FOV to it.
+/* Update "t_eye"'s things-on-map memory by removing from its .t_mem all
+ * memorized thing in FOV, and adding inanimate things in FOV to it.
*/
-static void update_map_memory(struct Thing * t, uint32_t map_size);
+static void add_things_to_map_memory(struct Thing * t_eye);
@@ -188,9 +201,6 @@ static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle,
-/* To "shadows", add shadow defined by "left_angle" and "right_angle", either as
- * new entry or as part of an existing shadow (swallowed whole or extending it).
- */
static void set_shadow(uint32_t left_angle, uint32_t right_angle,
struct shadow_angle ** shadows)
{
@@ -262,21 +272,8 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map,
-static void update_map_memory(struct Thing * t_eye, uint32_t map_size)
+static void add_things_to_map_memory(struct Thing * t_eye)
{
- if (!t_eye->mem_map)
- {
- t_eye->mem_map = try_malloc(map_size, __func__);
- memset(t_eye->mem_map, ' ', map_size);
- }
- uint32_t i;
- for (i = 0; i < map_size; i++)
- {
- if (' ' == t_eye->mem_map[i] && t_eye->fov_map[i] == 'v')
- {
- t_eye->mem_map[i] = world.map.cells[i];
- }
- }
struct ThingInMemory * tm = t_eye->t_mem;
struct ThingInMemory * tm_prev = NULL;
struct ThingInMemory * tm_next = NULL;
@@ -311,6 +308,39 @@ static void update_map_memory(struct Thing * t_eye, uint32_t map_size)
+extern void update_map_memory(struct Thing * t_eye)
+{
+ if (!t_eye->mem_map)
+ {
+ init_empty_map(&(t_eye->mem_map));
+ }
+ if (!t_eye->mem_depth_map)
+ {
+ init_empty_map(&(t_eye->mem_depth_map));
+ }
+ uint32_t i;
+ for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++)
+ {
+ if ('v' == t_eye->fov_map[i])
+ {
+ t_eye->mem_depth_map[i] = '0';
+ if (' ' == t_eye->mem_map[i])
+ {
+ t_eye->mem_map[i] = world.map.cells[i];
+ }
+ continue;
+ }
+ if ( '0' <= t_eye->mem_depth_map[i] && '9' > t_eye->mem_depth_map[i]
+ && !(rrand() % (uint16_t) pow(2, t_eye->mem_depth_map[i] - 48)))
+ {
+ t_eye->mem_depth_map[i]++;
+ }
+ }
+ add_things_to_map_memory(t_eye);
+}
+
+
+
extern void build_fov_map(struct Thing * t)
{
uint32_t map_size = world.map.length * world.map.length;
@@ -318,34 +348,33 @@ extern void build_fov_map(struct Thing * t)
memset(t->fov_map, 'v', map_size);
struct shadow_angle * shadows = NULL;
struct yx_uint8 test_pos = t->pos;
- char * circle_dirs = "xswedc";
- uint16_t dist;
- uint8_t circle_on_map;
- for (dist = 1, circle_on_map = 1; circle_on_map; dist++)
+ char * circledirs_string = "xswedc";
+ uint16_t circle_i;
+ uint8_t circle_is_on_map;
+ for (circle_i = 1, circle_is_on_map = 1; circle_is_on_map; circle_i++)
{
- if (1 != dist)
- {
- mv_yx_in_dir_legal('c', &test_pos);
- }
- char dir = 'd';
- uint8_t i_dir = circle_on_map = 0;
- uint16_t i_dist, hex_i;
- for (hex_i = 0, i_dist = 1; hex_i < 6 * dist; i_dist++, hex_i++)
+ circle_is_on_map = 0;
+ if (1 < circle_i) /* All circles but the 1st are */
+ { /* moved into starting from a */
+ mv_yx_in_dir_legal('c', &test_pos);/* previous circle's last hex, */
+ } /* i.e. from the upper left. */
+ char dir_char = 'd'; /* Circle's 1st hex is entered by rightward move.*/
+ uint8_t dir_char_pos_in_circledirs_string = UINT8_MAX;
+ uint16_t dist_i, hex_i;
+ for (hex_i=0, dist_i=circle_i; hex_i < 6 * circle_i; dist_i++, hex_i++)
{
- if (mv_yx_in_dir_legal(dir, &test_pos))
+ if (circle_i < dist_i)
{
- eval_position(dist, hex_i, t->fov_map, &test_pos, &shadows);
- circle_on_map = 1;
+ dist_i = 1;
+ dir_char=circledirs_string[++dir_char_pos_in_circledirs_string];
}
- dir = circle_dirs[i_dir];
- if (dist == i_dist)
+ if (mv_yx_in_dir_legal(dir_char, &test_pos))
{
- i_dist = 0;
- i_dir++;
+ eval_position(circle_i, hex_i, t->fov_map, &test_pos, &shadows);
+ circle_is_on_map = 1;
}
}
}
- mv_yx_in_dir_wrap(0, NULL, 1);
+ mv_yx_in_dir_legal(0, NULL);
free_angles(shadows);
- update_map_memory(t, map_size);
}