X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Ffield_of_view.h;h=9060f1dcb7b849d01196fed23f04be4b9fed681e;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=eb117ae4f7cbacbdb408dd198faead5ef7924931;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue
diff --git a/src/server/field_of_view.h b/src/server/field_of_view.h
index eb117ae..9060f1d 100644
--- a/src/server/field_of_view.h
+++ b/src/server/field_of_view.h
@@ -1,6 +1,6 @@
/* src/server/field_of_view.h
*
- * Generate view of map as visible to player.
+ * Generate field of view maps.
*/
@@ -8,12 +8,19 @@
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
+#include /* uint8_t */
+struct Thing;
-/* Return map cells sequence as visible to the player, with invisible cells as
- * whitespace. Super-impose over visible map cells map objects positioned there.
- */
-extern char * build_visible_map();
+
+/* States that cells in the field of view map may be in. */
+enum fov_cell_states {
+ HIDDEN = 0x00,
+ VISIBLE = 0x01
+};
+
+/* Build "t"'s field of view and update its map memory with the result. */
+extern void build_fov_map(struct Thing * t);