X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Fmap_object_actions.c;h=6f94ce18b410eb898f1450b7fe0f44babba12275;hb=f9c94db47aa883149aa762fa128ac1ff1b3f92e1;hp=0cbc1bf5f3e4b24c5827b2b916829f75dfb7d1a8;hpb=0255432b4e8d3a7b3aec71c4e43e7fb063c45833;p=plomrogue
diff --git a/src/server/map_object_actions.c b/src/server/map_object_actions.c
index 0cbc1bf..6f94ce1 100644
--- a/src/server/map_object_actions.c
+++ b/src/server/map_object_actions.c
@@ -14,14 +14,14 @@
*/
#include "../common/rexit.h" /* exit_err(), exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
+#include "../common/yx_uint8.h" /* struct yx_uint8 */
#include "cleanup.h" /* set_cleanup_flag() */
#include "map_objects.h" /* structs MapObj, MapObjDef, get_player(),
* set_object_position(), own_map_object(),
* get_map_object_def()
*/
#include "map.h" /* is_passable() */
-#include "yx_uint16.h" /* mv_yx_in_dir(), yx_uint16_cmp() */
+#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
#include "world.h" /* global world */
@@ -40,8 +40,10 @@ static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted);
/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log
* messages; _pick and _drop also decrement world.inventory_sel by 1 if >0.
+ * (match_dir() is just a little helper to playerbonus_move().)
*/
static void playerbonus_wait();
+static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match);
static void playerbonus_move(char d, uint8_t passable);
static void playerbonus_drop(uint8_t owns_none);
static void playerbonus_pick(uint8_t picked);
@@ -151,21 +153,28 @@ static void playerbonus_wait()
-static void playerbonus_move(char d, uint8_t passable)
+static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match)
{
- char * dsc_dir = "north";
- if ('E' == d)
- {
- dsc_dir = "east" ;
- }
- else if ('S' == d)
+ if (d == match)
{
- dsc_dir = "south";
- }
- else if ('W' == d)
- {
- dsc_dir = "west" ;
+ * dsc_d = dsc_match;
+ return 1;
}
+ return 0;
+}
+
+
+
+static void playerbonus_move(char d, uint8_t passable)
+{
+ char * dsc_dir = "north";
+ if ( match_dir(d, &dsc_dir, '6', "east")
+ || match_dir(d, &dsc_dir, '2', "south")
+ || match_dir(d, &dsc_dir, '4', "west")
+ || match_dir(d, &dsc_dir, '7', "north-west")
+ || match_dir(d, &dsc_dir, '9', "north-east")
+ || match_dir(d, &dsc_dir, '1', "south-west")
+ || match_dir(d, &dsc_dir, '3', "south-east"));
char * dsc_move = "You move ";
if (0 == passable)
{
@@ -223,7 +232,7 @@ extern void init_map_object_actions()
{
char * f_name = "init_map_object_actions()";
FILE * file = try_fopen(world.path_map_obj_acts, "r", f_name);
- uint16_t linemax = textfile_sizes(file, NULL);
+ uint32_t linemax = textfile_sizes(file, NULL);
char line[linemax + 1];
struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts;
char * context = "Failed reading map object actions config file. ";
@@ -316,7 +325,7 @@ extern void actor_wait(struct MapObj * mo)
extern void actor_move(struct MapObj * mo)
{
char d = mo->arg;
- struct yx_uint16 target = mv_yx_in_dir(d, mo->pos);
+ struct yx_uint8 target = mv_yx_in_dir(d, mo->pos);
struct MapObj * other_mo;
for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next)
{
@@ -324,7 +333,7 @@ extern void actor_move(struct MapObj * mo)
{
continue;
}
- if (yx_uint16_cmp(&target, &other_mo->pos))
+ if (yx_uint8_cmp(&target, &other_mo->pos))
{
actor_hits_actor(mo, other_mo);
return;
@@ -368,7 +377,7 @@ extern void actor_pick(struct MapObj * mo)
struct MapObj * mo_i;
for (mo_i = world.map_objs; NULL != mo_i; mo_i = mo_i->next)
{
- if (mo_i != mo && yx_uint16_cmp(&mo_i->pos, &mo->pos))
+ if (mo_i != mo && yx_uint8_cmp(&mo_i->pos, &mo->pos))
{
picked = mo_i;
}