X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Fmap_object_actions.h;h=eec0087672a0eb90136b26bb78bd951677de4925;hb=eb96a1dfe83cef7f3d1c0c73e03b915caca09db8;hp=ae015e62f957abfff614d9b571b2d3356b04773a;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue
diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h
index ae015e6..eec0087 100644
--- a/src/server/map_object_actions.h
+++ b/src/server/map_object_actions.h
@@ -17,15 +17,15 @@ struct MapObjAct
{
struct MapObjAct * next;
void (* func) (struct MapObj *); /* function called after .effort turns */
- char * name; /* human-readable identifier */
- uint8_t id; /* unique id of map object action */
- uint8_t effort; /* how many turns the action takes */
+ char * name; /* human-readable identifier */
+ uint8_t id; /* unique id of map object action; must be >0 */
+ uint8_t effort; /* how many turns the action takes */
};
-/* Init MapObjAct chain at world.map_obj_acts from file at "path". */
-extern void init_map_object_actions(char * path);
+/* Init MapObjAct chain at world.map_obj_acts. */
+extern void init_map_object_actions();
/* Free MapObjAct * chain starting at "moa". */
extern void free_map_object_actions(struct MapObjAct * moa);
@@ -37,7 +37,7 @@ extern uint8_t get_moa_id_by_name(char * name);
extern void actor_wait(struct MapObj * mo);
/* Actor "mo" tries to move one step in direction described by char mo->arg
- * (where east is 'E', north 'N') etc. Move either succeeds, or another actor is
+ * (where east is '6', north '8') etc. Move either succeeds, or another actor is
* encountered and hit (which leads ot its lifepoint decreasing by one and
* eventually death), or the move fails due to an impassable target square.
*/
@@ -46,7 +46,7 @@ extern void actor_move(struct MapObj * mo);
/* Actor "mo" tries to drop from inventory object indexed by number mo->args. */
extern void actor_drop(struct MapObj * mo);
-/* Actor "mo" tries to pick up object from ground into its inventory. */
+/* Actor "mo" tries to pick up topmost object from ground into its inventory. */
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.