X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=39fb9222ee87f59262329d1b53e7635abd9b9307;hb=d966716bf65408119fae415c74fc274ff144f46d;hp=4148be65e9b3098397594e6394f5ebea8914faa4;hpb=3bb76ec2bf6cde7a90ebf316a7a0a5c4eea8c06d;p=plomrogue
diff --git a/README b/README
index 4148be6..39fb922 100644
--- a/README
+++ b/README
@@ -3,11 +3,12 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet nine enemies; they will
-occasionally hit you (and each other) on contact, but without
+fashion. You can move around a player and meet a random number enemies;
+they will occasionally hit you (and each other) on contact, but without
consequences (no hitpoints implemented yet). The map gets generated
-randomly. There is only one save file (named "savefile"), and it gets
-overwritten each new turn. To start over with a new world, delete it.
+randomly, too. There is only one save file (named "savefile"), and it
+gets overwritten each new turn. To start over with a new world, delete
+it.
Install/run
-----------