X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=788089759ca199ca1461441dab62a35ff62aaed4;hb=c1a11c82ca5dd7aa7b48e79b72fcb0112565e1bc;hp=9951083f95a5a85f0e088d799e659a25a49cdba7;hpb=8a2d7a644435c3d0a6fba4f6d2f49e459a4e50f2;p=plomrogue
diff --git a/README b/README
index 9951083..7880897 100644
--- a/README
+++ b/README
@@ -3,16 +3,22 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much, apart from managing some example ncurses windows in a bizarre
-fashion.
+fashion. You can move around a player and meet an enemy, but they don't
+really fight. A map gets generated randomly; it's seed can be saved and
+later reloaded.
Install/run
-----------
+Dependencies: ncurses.
+
git clone https://github.com/plomlompom/plomrogue
cd plomrogue
make
./roguelike
+Use option -l to load an existing map seed.
+
Default keybindings
-------------------
@@ -33,6 +39,8 @@ _ shrink window horizontally
+ grow window vertically
- shrink window vertically
+s save seed of map
+
w scroll map up
x scroll map down
a scroll map left