X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=900a35741a25422d106b42ea458c6bd599c39893;hb=86b709480ddf933fdb9f1d7448c47b761759b7c3;hp=49cf3a8158a888a7299f2118ce012af0d5804910;hpb=1f9cc1904689ec91f9d667a4656cdae62b682326;p=plomrogue diff --git a/README b/README index 49cf3a8..900a357 100644 --- a/README +++ b/README @@ -6,11 +6,11 @@ plomlompom has insanely ambitious long-term plans). You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death. Enemies start with different amounts of -hitpoints, depending on their species. Dead enemies become dirt, skeletons or -"magic meat" -- such objects can be collected, and "magic meat" can be consumed -to gain hitpoints (if allowed to lie on the ground for a while it may even -multiply ...). Note that different kinds of movements/actions take different -numbers of turns to finish. +hitpoints, depending on their species. Dead enemies become dirt, skeletons, or +food to consume (each turn reduces one's "satiation", and the lower it is, the +stronger the chance of suffering from hunger and thereby losing hitpoints). Note +that different kinds of movements/actions take different numbers of turns to +finish. Enemies' AI is very dumb so far: Each turn, they look out for actors of different species to flee from (if their type starts out with more hitpoints @@ -25,10 +25,9 @@ start over in a new world, simply delete this file. System requirements / installation / running the game ----------------------------------------------------- -The game is expected to run on Linux systems that contain the ncurses library. -(It may also work on other Unix-like systems with ncurses, who knows. See - for OS -X compatibility.) Do the following steps: +The game is expected to run on Unix systems that contain the ncurses library and +Python3. To be built, GCC is expected, or at least some C compiler properly +masking as it. Do the following steps: $ git clone https://github.com/plomlompom/plomrogue $ cd plomrogue