X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=90fd601c82fc90052c4d9aa8b67182a6bcc170d1;hb=2a60941d0815c19c11a01943faed931e0b364d4f;hp=bd4c0ebeeb1ed1d7a0526e10e9e3dda5a40161ae;hpb=ea2b59a281790c2d6d8d9424d179deab4434db9f;p=plomrogue diff --git a/README b/README index bd4c0eb..90fd601 100644 --- a/README +++ b/README @@ -79,9 +79,30 @@ option (like "-s100") to start the recording at the respective turn number. Hacking / server internals and configuration -------------------------------------------- -The ./confserver/world file defines the map object types and the actions -available to them. Each object type and action is defined by a multi-line block -wherein each line sets one attribute of the object type or action. +The ./confserver/world file defines the map object types, actions available to +them and the map itself. Each definition consists of a multi-line block wherein +each line sets one attribute of the object type, action or the map. + +Here's a typical map definition block: + +MAP_TYPE 0 +HEIGHT 64 +WIDTH 64 +DIST_ORTHOGONAL 5 +DIST_DIAGONAL 7 + +A line of "MAP_TYPE" followed by a non-empty token starts the map definition +block. In the future, the second token may differentiate different map types, +but as of right now, only one is available and the value is not interpreted. +The numbers after "HEIGHT" and "WIDTH" give the map's vertical and horizontal +extensions in cells. They must be >= 1 and <= 256. The numbers after +"DIST_ORTHOGONAL" and "DIST_DIAGONAL" define the diagonal movement penalty as +the second value divided by the first. The above values define a penalty ratio +of 7/5 or 1.4, i.e. it takes 40% longer in turns to move diagonally than +orthogonally. Set both to the same value to eliminate the diagonal movement +penalty. A negative penalty to realize weird geometry is possible by setting +"DIST_DIAGONAL" to a lower value than "DIST_ORTHOGONAL". Both values, however, +must be >= 1 and <= 255. Here's a typical action definition block: @@ -105,6 +126,7 @@ SYMBOL z LIFEPOINTS 3 CORPSE_ID 5 CONSUMABLE 0 +START_NUMBER 9 A line of "OBJECT" followed by a number starts it, and the number sets the object type's internal id. The number after "CONSUMABLE" defines the object @@ -116,16 +138,19 @@ the id of the object type that objects of this type degrade to if their hitpoints drop to zero if they start out as inanimate (what is not implemented yet: or if they are inanimate, but are otherwise crushed). Note that the "CORPSE_ID" must match the id of an object type defined in the file (before or -after, it may even be the same). - -All this definition block members must be present within a block, but only -"ACTION" / "OBJECT" must be positioned at the respective blocks' first line, -the others may appear in whatever order and even multiple times. If a block is -finished, however, it cannot be re-defined by starting a new block wit the same -object type or action id. Tokens in this config file are separated by -whitespace. Single quotes can be put around string values that are to include -whitespace by themslves. Note that all numbers must be decimal representations -of unsigned 8 bit integers, i.e. >= 0 and < 256 and sans preceding "+". +after, it may even be the same). "START_NUMBER" sets the number of objects that +are to appear of the given type on the map on game start. + +All these definition block members must be present within their blocks, but only +"ACTION" / "OBJECT" / "MAP_TYPE" must be positioned at their respective blocks' +first line; the others may appear in whatever order and even multiple times. If +an object or action definition block is finished, however, it cannot be +re-defined by starting a new block with the same object type or action id. + +Tokens in this config file are separated by whitespace. Single quotes can be +put around string values that are to include whitespace by themslves. Note that +all numbers must be decimal representations of unsigned 8 bit integers, i.e. +>= 0 and < 256 and sans preceding "+". All source files are thoroughly documented to explain more details of plomrogue's internals. The ./roguelike-server executable can be run with a -v