X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=a6d9302720c70605a2813e99897c267e99638669;hb=de2c4ddcb1dc654ec94f9e1082f69b58e4ee901c;hp=ac0e0a37322fbbee2f2f1bac41de7bc7d23d2d87;hpb=8d5a9e9d57cf004d04cb9916141797b9c3a6aae6;p=plomrogue
diff --git a/README b/README
index ac0e0a3..a6d9302 100644
--- a/README
+++ b/README
@@ -25,20 +25,25 @@ start over in a new world, simply delete this file.
System requirements / installation / running the game
-----------------------------------------------------
-The game is expected to run on Linux systems that contain the ncurses library.
-(It may also work on other Unix-like systems with ncurses, who knows. See
- for OS
-X compatibility.) Do the following steps:
+The game is expected to run:
+- on Unix systems with a vt100-like terminal environment (xterm will do)
+- that contain the ncurses library
+- and Python3 (version >= 3.2.3).
+
+To build it, this is furthermore necessary:
+- gcc (version >= 4.7.2); some llvm masked as gcc was tested successfully on OSX
+- libc library headers (libc6-dev?)
+- ncurses library headers (libncurses5-dev?)
+
+To build and start, do the following steps:
-$ git clone https://github.com/plomlompom/plomrogue
-$ cd plomrogue
$ ./redo
$ ./roguelike
-(If you got a redo build system installed and in your $PATH, you could also do a
-simple "redo" instead of "./redo". The ./redo script calls a simple partial
-shell script implementation of redo stored below build/redo_scripts/, written by
-Nils Dagsson Moskopp a.k.a. erlehmann.)
+If you got a version of djb's redo build system installed and in your $PATH,
+you could also do a simple "redo" instead of "./redo". The ./redo script calls a
+simple partial shell script implementation of redo stored below
+./build/redo_scripts/, written by Nils Dagsson Moskopp a.k.a. erlehmann.)
./redo generates two executables ./roguelike-server and ./roguelike-client.
./roguelike is a pre-existing shell script that merely executes both of them,