X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=c44d7daaf0bb2e99b73a9468511dca1a2865ac1b;hb=39ab34a368fbe30dc6639e021da89b1a20243fd6;hp=1264d3cb5e3688dbf51f576eb9d82fab98d64491;hpb=7d6341b5fe2db48320752701b23545069759297b;p=plomrogue diff --git a/README b/README index 1264d3c..c44d7da 100644 --- a/README +++ b/README @@ -6,11 +6,10 @@ plomlompom has insanely ambitious long-term plans). You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death; they start with different amounts of hitpoints, -depending on their species. Your score grows by killing enemies, to the amount -of hitpoints each killed enemy started with. Dead enemies become dirt, skeletons -or "magic meat"--such objects can be collected, and "magic meat" can be consumed -to gain hitpoints. Note that different kinds of movements/actions take different -numbers of turns to finish. +depending on their species. Dead enemies become dirt, skeletons or "magic meat" +-- such objects can be collected, and "magic meat" can be consumed to gain +hitpoints. Note that different kinds of movements/actions take different numbers +of turns to finish. Enemies' AI is very dumb so far: Each turn, they try to move towards their path-wise nearest enemy. If no enemy is found in their surroundings, they just