X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=d50abd9910e4b35250277ebb641ba957855c1a65;hb=28b8b4234e395c3fdc4800e5cfb3dcd70a15cadf;hp=e8b34a27eb4bfe6e166680d099934c0438dd200a;hpb=7414542e2984383b5225373299d1ffe8bc7c56d7;p=plomrogue diff --git a/README b/README index e8b34a2..d50abd9 100644 --- a/README +++ b/README @@ -13,7 +13,7 @@ numbers of turns to finish. Enemies' AI is very dumb so far: Each turn, they try to move towards their shortest-path-wise nearest enemy (any animate being of a different species) -visible to them. If they see no enemy, they just wait. +visible to them. If they see no enemy, they search for and consume "magic meat". Every move of yours re-writes a file "savefile" that describes the new state of dthe world, if more than 15 seconds have passed since its last writing. Once you @@ -85,10 +85,9 @@ Hacking / server internals and configuration -------------------------------------------- The game world is set up and made subject to player commands by -./roguelike-server. It's controlled by commands explained in the file … -The server usually reads these from the files ./server/in (written to by -./roguelike-client), ./confserver/world, ./record and ./savefile. See the file -./SERVER_COMMANDS for details. +./roguelike-server. It's controlled by commands explained in the file +./SERVER_COMMANDS. The server usually reads these from the files ./server/in +(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile. All source files are thoroughly documented to explain more details of plomrogue's internals. The ./roguelike-server executable can be run with a -v