X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=da3c097e16b6e86e6a02c3bd934364f7919b29dd;hb=daa9d66d173855b46c2dde98f0f85fa20143cb12;hp=4148be65e9b3098397594e6394f5ebea8914faa4;hpb=3bb76ec2bf6cde7a90ebf316a7a0a5c4eea8c06d;p=plomrogue
diff --git a/README b/README
index 4148be6..da3c097 100644
--- a/README
+++ b/README
@@ -3,11 +3,12 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet nine enemies; they will
-occasionally hit you (and each other) on contact, but without
-consequences (no hitpoints implemented yet). The map gets generated
-randomly. There is only one save file (named "savefile"), and it gets
-overwritten each new turn. To start over with a new world, delete it.
+fashion. You can move around a player and meet a number of different
+enemies. They move randomly and will only accidentally hit you. You have
+5 hitpoints to lose before death, and so has each of them. The map gets
+generated randomly, too. There is only one save file (named "savefile"),
+and it gets overwritten each new turn. To start over with a new world,
+delete it.
Install/run
-----------
@@ -43,6 +44,7 @@ w scroll map up
x scroll map down
a scroll map left
d scroll map right
+s center map on player
t move player up
b move player down
f move player left