X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README;h=da3c097e16b6e86e6a02c3bd934364f7919b29dd;hb=daa9d66d173855b46c2dde98f0f85fa20143cb12;hp=4148be65e9b3098397594e6394f5ebea8914faa4;hpb=3bb76ec2bf6cde7a90ebf316a7a0a5c4eea8c06d;p=plomrogue diff --git a/README b/README index 4148be6..da3c097 100644 --- a/README +++ b/README @@ -3,11 +3,12 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting, apart from managing some ncurses windows in a bizarre -fashion. You can move around a player and meet nine enemies; they will -occasionally hit you (and each other) on contact, but without -consequences (no hitpoints implemented yet). The map gets generated -randomly. There is only one save file (named "savefile"), and it gets -overwritten each new turn. To start over with a new world, delete it. +fashion. You can move around a player and meet a number of different +enemies. They move randomly and will only accidentally hit you. You have +5 hitpoints to lose before death, and so has each of them. The map gets +generated randomly, too. There is only one save file (named "savefile"), +and it gets overwritten each new turn. To start over with a new world, +delete it. Install/run ----------- @@ -43,6 +44,7 @@ w scroll map up x scroll map down a scroll map left d scroll map right +s center map on player t move player up b move player down f move player left