X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=README_engine;h=da2e00d8a50ef7fee93f8b17d874d6ea1abc2405;hb=c23778327d92816c690a8e089bbe9c5bef9705ab;hp=3ffbc37f5dac6795f1b7c73488f79596ecd6aff8;hpb=34e2422eb0fe0066ba4e6b106ec83dc4bd7adc67;p=plomrogue
diff --git a/README_engine b/README_engine
index 3ffbc37..da2e00d 100644
--- a/README_engine
+++ b/README_engine
@@ -1,6 +1,8 @@
NOTE: This is the PlomRogue engine's RADME text, assuming certain configuration
defaults not present in the 7DRL game. So parts of it may not apply to this
-specific package.
+specific package. (The 7DRL also adds various 7DRL-specific features and
+optimizations to the server and client code. To play with the "pure" client, get
+it at http://github.com/plomlompom/plomrogue ("main" branch).)
plomrogue
=========
@@ -84,8 +86,8 @@ clients in parallel in multiple terminal windows that can be managed by one's
own window manager choice, instead of relying on plomrogue-client's bizarre
in-client window management.
-Save files and replay game recording
-------------------------------------
+Save files, replay game recording, starting over
+------------------------------------------------
By default, the game state is saved in the file ./save, and read from there on
(server) restart. Another file name to use can be given with the -l option (i.e.
@@ -122,4 +124,3 @@ by the server for newline-delimited commands. The ./server/out file contains
server messages to be read by clients. The ./server/worldstate file contains a
serialized representation of the game world's data as it is to be visible to
the player / the player's client.
-