X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=SERVER_COMMANDS;h=6d011c7e83d0b41fbc8e50214e9f72bbdcaaee24;hb=2dd6403d51a46a33e29b2255ec8aa100583e4051;hp=50ac853fe343e84a065304e021a9c85c6e950064;hpb=c8841380b53dbd999061a8de399e71d5d8272fb0;p=plomrogue
diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index 50ac853..6d011c7 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -51,6 +51,10 @@ Write "PONG" line to ./server/out file.
QUIT
Shut down server.
+STACK
+Write line-by-line list of items the player stands on into ./server/out file,
+enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END".
+
Player commands
---------------
@@ -126,7 +130,7 @@ T_ID [-32768 to 32767]
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
it to the lowest unused thing ID. If thing of ID does not exist yet, create it
with default position of y=0/x=0, the first thing type's ID, and that type's
-lifepoints value. If world is active and the thing is animate, build its field
+lifepoints value; if world is active and the thing is animate, build its field
of view.
T_TYPE [0 to 255]
@@ -164,6 +168,10 @@ T_MEMMAP [0 to 255] [string]
Set part of selected thing's memory of the game map to string argument: the line
of the argument's number.
+T_MEMTHING [0 to 255] [0 to 255] [0 to 255]
+Add to selected thing's memory of things on map thing of ID of first argument,
+y position of second argument and x position of third argument.
+
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
@@ -193,3 +201,9 @@ game log and the inventory.
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
+
+TT_PROLIFERATE [0-255]
+If non-zero, there is a chance of 1 divided by the given value each turn for any
+thing of the selected type to emit an offspring to a random neighbor cell if one
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.