X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=00b66b2ed702694a56b220423db14b4afab45476;hb=1452d43c6d7c89219cda91362da53ac8e4acb887;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=ef04cd096599eba243b40c5d40da38398adc7785;p=plomrogue
diff --git a/TODO b/TODO
index 640bbf9..00b66b2 100644
--- a/TODO
+++ b/TODO
@@ -1,22 +1,24 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
+
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
+
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- optimize too-slow AI / FOV algorithms
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT: