X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=00b66b2ed702694a56b220423db14b4afab45476;hb=1452d43c6d7c89219cda91362da53ac8e4acb887;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue
diff --git a/TODO b/TODO
index bc87d09..00b66b2 100644
--- a/TODO
+++ b/TODO
@@ -1,33 +1,27 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
-- make config files format more readable / self-explanatory
-
-SERVER:
+- be more strict and humble when allocating memory from the stack
-- implement field of view / line of sight and obstacles for those on the map
+- expand use of hardcoded_strings module(s)
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+BOTH SERVER/CLIENT:
-- is it actually useful to define map object action ids in the config file?
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- make shape of map (and diagonal movement penalty) configurable in config file
+SERVER:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- optimize too-slow AI / FOV algorithms
-- rename confserver/defs to confserver/map_objects
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h