X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=16d126be2371c5374c1ab8b51ad0f58689f9700a;hb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;hp=6aebac58472a10052be412774533c01a8b186486;hpb=862d185c9f3836499717010ea0b1eafd4bfae97b;p=plomrogue diff --git a/TODO b/TODO index 6aebac5..16d126b 100644 --- a/TODO +++ b/TODO @@ -7,24 +7,27 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack + +- may err_line store the processed line internally as it does the line count SERVER: - implement field of view / line of sight and obstacles for those on the map -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - - is it actually useful to define map object action ids in the config file? - make shape of map (and diagonal movement penalty) configurable in config file +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files + +- why does an MapObjAct id of 0 fail? + CLIENT: - enable toggling of window borders - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h - -- simplify get_keyname_to_keycode() +- implement server-config-file-like parsing for client-config-files, too