X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=69d3c23f7a68cb653ee27ca9f35144b807b2fc31;hp=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hpb=e59dd4b5eaac0bc3db856d61075e3048f1ae22b3;p=plomrogue
diff --git a/TODO b/TODO
index df3ec7f..212f582 100644
--- a/TODO
+++ b/TODO
@@ -1,34 +1,24 @@
Next planned steps in plomrogue development:
-IN GENERAL:
-
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- expand use of hardcoded_strings module(s)
-
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
+
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- consider
-
+SERVER:
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- pythonize Python code
-- ensure atomic re-writing of savefile
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
-- do something about a growing log slowing down the client
+- only send "ITEM_HERE" query to server when the dependent window is open
-- enable auto-focus of map view on player
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)