X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue
diff --git a/TODO b/TODO
index 58a6a6b..276d56f 100644
--- a/TODO
+++ b/TODO
@@ -1,26 +1,25 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+ROGUELIKE SKRIPT
-- be more strict and humble when allocating memory from the stack
-
-SERVER:
+- do something about the invisibility of error messages
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
-- is it actually useful to define map object action ids in the config file?
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+SERVER:
-- why does an MapObjAct id of 0 fail?
+- consider
+
-- make config file define to which map object type the player belongs
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT: