X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=bb54d85113c81676b86669f970b516a1ede5146c;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;p=plomrogue
diff --git a/TODO b/TODO
index bb54d85..276d56f 100644
--- a/TODO
+++ b/TODO
@@ -1,29 +1,28 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+ROGUELIKE SKRIPT
-- be more strict and humble when allocating memory from the stack
+- do something about the invisibility of error messages
-- maps are always as wide as high, so only use one of the two values
+BOTH SERVER/CLIENT:
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- optimize too-slow AI / FOV algorithms
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- repair single window interface config files (fix double use of keycode 100)