X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue
diff --git a/TODO b/TODO
index e80f6d7..276d56f 100644
--- a/TODO
+++ b/TODO
@@ -1,24 +1,25 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+ROGUELIKE SKRIPT
-- be more strict and humble when allocating memory from the stack
+- do something about the invisibility of error messages
-SERVER:
+BOTH SERVER/CLIENT:
-- implement field of view / line of sight and obstacles for those on the map
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+
-- why does an MapObjAct id of 0 fail?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT: