X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=3b6088702927f9015c2dc43dceb4b0aa6f83c4e9;hb=8848ee617c7900bcfae8033af3cb290df4cc9efc;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/TODO b/TODO index c6623da..3b60887 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + SERVER: -- optimize too-slow AI / FOV algorithms +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: