X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=c3d814a6e3a1e021427e3b543290a358c43a8c9f;hp=42c0e9a45c7d144e1a0f6261bb86c595df0e5819;hpb=7045b6f03025dfd0fecdd562fc267765a0072d6e;p=plomrogue
diff --git a/TODO b/TODO
index 42c0e9a..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -5,31 +5,8 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- in textfield_width(), handle too large lines somehow
-
-- may err_line store the processed line internally as it does the line count
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
-
-CLIENT:
-
-- enable toggling of window borders
-
-- make log scrollable
+- pythonize Python code
-- implement server-config-file-like parsing for client-config-files, too
+- old C code: pythonize, then re-C as needed by performance