X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=414e1550a715709090833998aba408abd5cd8842;hb=7200388374e47f0c4370bd033be9c60247f2a076;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..414e155 100644 --- a/TODO +++ b/TODO @@ -9,21 +9,19 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack -SERVER: +- maps are always as wide as high, so only use one of the two values -- implement field of view / line of sight and obstacles for those on the map +SERVER: - is it actually useful to define map object action ids in the config file? - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - -- make config file define to which map object type the player belongs - CLIENT: - enable toggling of window borders - make log scrollable + +- repair single window interface config files (fix double use of keycode 100)