X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=414e1550a715709090833998aba408abd5cd8842;hb=7200388374e47f0c4370bd033be9c60247f2a076;hp=6aebac58472a10052be412774533c01a8b186486;hpb=862d185c9f3836499717010ea0b1eafd4bfae97b;p=plomrogue
diff --git a/TODO b/TODO
index 6aebac5..414e155 100644
--- a/TODO
+++ b/TODO
@@ -7,17 +7,16 @@ BOTH SERVER/CLIENT:
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
-SERVER:
-
-- implement field of view / line of sight and obstacles for those on the map
+- maps are always as wide as high, so only use one of the two values
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+SERVER:
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
CLIENT:
@@ -25,6 +24,4 @@ CLIENT:
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
-
-- simplify get_keyname_to_keycode()
+- repair single window interface config files (fix double use of keycode 100)