X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue diff --git a/TODO b/TODO index 16d126b..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,19 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -- may err_line store the processed line internally as it does the line count +- use __func__ instead of f_name -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- make shape of map (and diagonal movement penalty) configurable in config file +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +SERVER -- why does an MapObjAct id of 0 fail? +- document server commands CLIENT: @@ -30,4 +21,4 @@ CLIENT: - make log scrollable -- implement server-config-file-like parsing for client-config-files, too +- re-work unnecessary complex command / keybinding / server message mapping