X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=49150b5ad74f160ae79d45610a69c3ceaf622fa4;hb=6a9f579e2c47c5d60b37d343465e08faf26a9255;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=6578cd2cba8e7f9cb4b8dd99b4670aaeccb337a7;p=plomrogue
diff --git a/TODO b/TODO
index 5438e49..49150b5 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,26 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
-- handle crashes on OS X:
+- do something about common crashes caused by server/client miscommunication
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- is it actually useful to define map object action ids in the config file?
+CLIENT:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+