X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=49150b5ad74f160ae79d45610a69c3ceaf622fa4;hb=8d4de89107cf8e29c45c6375f4299b11d1d01d9a;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue
diff --git a/TODO b/TODO
index 414e155..49150b5 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,26 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
-- maps are always as wide as high, so only use one of the two values
+- do something about common crashes caused by server/client miscommunication
SERVER:
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+BUILD PROCESS:
-- repair single window interface config files (fix double use of keycode 100)
+- erlehmann's redo scripts are not OSX-compliant, see:
+