X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=49150b5ad74f160ae79d45610a69c3ceaf622fa4;hb=eda9c448812827e36b71fa1c3eb76d0fb906b57d;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..49150b5 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,26 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- do something about common crashes caused by server/client miscommunication SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +CLIENT: -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "ITEM_HERE" query to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +