X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=1da40b741788c8f2479b32c6428dab92d2f7f575;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..5066b29 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,23 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- quote escaping in token_from_line() -- maps are always as wide as high, so only use one of the two values +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- is it actually useful to define map object action ids in the config file? +- pythonize Python code -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- repair single window interface config files (fix double use of keycode 100) +- only send "ITEM_HERE" query to server when the dependent window is open