X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=1da40b741788c8f2479b32c6428dab92d2f7f575;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/TODO b/TODO index c6623da..5066b29 100644 --- a/TODO +++ b/TODO @@ -2,24 +2,23 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- pythonize Python code -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open