X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=f8fa4a0afefb2f4e0feead922dda5e0b8dcee998;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue
diff --git a/TODO b/TODO
index 9226ff0..6a73637 100644
--- a/TODO
+++ b/TODO
@@ -1,22 +1,20 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
+- use __func__ instead of f_name
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+
CLIENT:
@@ -24,4 +22,4 @@ CLIENT:
- make log scrollable
-- nav_inventory() expects too short inventory string length for i
+- re-work unnecessary complex command / keybinding / server message mapping