X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=f8fa4a0afefb2f4e0feead922dda5e0b8dcee998;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..6a73637 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,25 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +- use __func__ instead of f_name + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- consider + CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping