X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=f8fa4a0afefb2f4e0feead922dda5e0b8dcee998;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue diff --git a/TODO b/TODO index c3c5b5f..6a73637 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: +IN GENERAL: -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- expand use of hardcoded_strings module(s) -- check for return values of *printf() +- use __func__ instead of f_name -- be more strict and humble when allocating memory from the stack +BOTH SERVER/CLIENT: -- handle crashes on OS X: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + CLIENT: @@ -26,4 +22,4 @@ CLIENT: - make log scrollable -- fix buggy scrollling of large maps +- re-work unnecessary complex command / keybinding / server message mapping