X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=6ac09aac9b5754e3f67e0781cd2ee79cada5879b;hb=82f133cf623c2ed8450aaa3701585f873c76a091;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue
diff --git a/TODO b/TODO
index c3c5b5f..6ac09aa 100644
--- a/TODO
+++ b/TODO
@@ -1,29 +1,28 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-- handle crashes on OS X:
+- expand use of hardcoded_strings module(s)
-SERVER:
+BOTH SERVER/CLIENT:
-- implement field of view / line of sight and obstacles for those on the map
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- optimize too-slow AI / FOV algorithms; maybe use
+ ?
+
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- fix buggy scrollling of large maps