X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=7557ab3f4a7b144bacf3f097af34a212c01e4520;hb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;hp=42187cd10c2686a907520ec40389dce2cf297bb5;hpb=db73b76a8514bc1160031d5908a451d34dd2686e;p=plomrogue diff --git a/TODO b/TODO index 42187cd..7557ab3 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,26 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: - enable toggling of window borders - make log scrollable - -- handle systems without SIGWINCH