X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=7557ab3f4a7b144bacf3f097af34a212c01e4520;hb=e4ae4fc25ee35e0dcbba7331e7a4fe1eb4818422;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue
diff --git a/TODO b/TODO
index bc87d09..7557ab3 100644
--- a/TODO
+++ b/TODO
@@ -1,33 +1,26 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- consider
+
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- rename confserver/defs to confserver/map_objects
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h