X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=891ba8fbca53d920f6b3704827fa6b8aee737de4;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue
diff --git a/TODO b/TODO
index bc87d09..a2625e6 100644
--- a/TODO
+++ b/TODO
@@ -1,28 +1,25 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
+- use __func__ instead of f_name
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- rename confserver/defs to confserver/map_objects
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
@@ -30,4 +27,4 @@ CLIENT:
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- re-work unnecessary complex command / keybinding / server message mapping