X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=891ba8fbca53d920f6b3704827fa6b8aee737de4;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..a2625e6 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,25 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +- use __func__ instead of f_name + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- rename confserver/defs to confserver/map_objects +- rectify the mentioning of line counts in command reading error messages CLIENT: @@ -30,4 +27,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- re-work unnecessary complex command / keybinding / server message mapping