X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=a5eb09432b8f8b604ace9f715fc6f9a1e9196343;hb=8cc9157f2275ba9992a647af9f6165d16ba30e0d;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue diff --git a/TODO b/TODO index 16d126b..a5eb094 100644 --- a/TODO +++ b/TODO @@ -1,33 +1,19 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- may err_line store the processed line internally as it does the line count - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- implement server-config-file-like parsing for client-config-files, too +- erlehmann's redo scripts are not OSX-compliant, see: +