X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=fbda79717ec87c7ba607c3af1506cfcda7aaa9ea;hp=bb54d85113c81676b86669f970b516a1ede5146c;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;p=plomrogue
diff --git a/TODO b/TODO
index bb54d85..abed3b2 100644
--- a/TODO
+++ b/TODO
@@ -2,28 +2,25 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
-- maps are always as wide as high, so only use one of the two values
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
+- pythonize Python code
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- only send "ITEM_HERE" query to server when the dependent window is open
-- repair single window interface config files (fix double use of keycode 100)
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)